June 22, 2015

To the West (Concept)

For years stories have been told of lands of great treasure to the West across the sea. Many have sailed searching for them, but nobody has ever returned. Some say it is only a legend and there’s nothing more than the end of the world, guarded by the kraken.
The summer has come. It is time to see it for yourself.

To the West is an exploration game where the player has to sail a Viking boat from Scandinavia to the coasts of England and come back. The player will have to explore the sea using landmarks and the sun position to be able to orientate and reach the English land. The game is aimed to present wonderful visuals, a minimalist interface, and a great sailing experience over a vast sea with day/night cycles, dynamic weather and boat physics.

This game concept is designed to be developed by a small team with skill to achieve beautiful visuals. The mechanics have been reduced to be simple, avoiding combat, cutting down the weight of animations, characters, creatures and interface, without affecting the core gameplay. Some technical challenges still remain, as it would be required to implement an outstanding sailing system which is the core of the experience.

Documents and Links

Design Document - PDF. Created in Word / Adobe Illustrator.

Licencia Creative Commons
To the West (Concept) by Enrique Hervas is licensed under a Creative Commons Attribution 4.0 International License.
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May 17, 2015

Angry Birds Go!

Welcome to downhill racing on Piggy Island! Feel the rush as you fling those freewheeling birds and piggies down the track at breakneck speed in a thrilling race to the finish line! Get ready for twists, turns, and plenty of frenzied competition. The madness unfolds in single player challenges, and now - head-to-head local multiplayer. Ready, set, Go!!!

Game Info

  - Title: Angry Birds Go!
  - Genre: Racing, F2P
  - Platforms: iOS, Android, Windows Phone, Amazon, BlackBerry
  - Release date: December, 2013
  - Links: Official Website



Worked mainly as a gameplay programmer, maintaining and improving the game. Being part of the code team, I've worked in refactoring and maintaining the project's codebase over a proprietary engine coded in C++.

Working closely to designers to renew the UI and improve the user experience.

R&D over Free to Play games to help improve the monetization, brainstorming of new ideas and polishing and tweaking of the player's progress and metagame.

Implementation of new features as head to head races over local network, and adding new content and characters, as well as game modes.

Working with QA to ensure and maintain the quality of the game features through out 5 different platforms (iOS, Android, Windows Phone, Amazon Kindle and BlackBerry).

Helped porting the project to the latest core technology.
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September 3, 2013

Escape Sequence

No trial and error allowed. Evacuate. Now.

Escape Sequence is an FPS game made in a week for the 7DFPS game jam, that features a different kind of puzzle game where trial and error is not the best course of action. Among hundreds of games made during the 2013 edition, Escape Sequence is one of the most popular.

The goal is to reach the exit of each module of the station before it collapses. You must study the evacuation plan and remember the route to make it in time.

Game Info

- Title: Escape Sequence
- Genre: FPS / Action
- Platforms: PC, Web
- Release date: August, 2013
- Website: http://7dfps.com/?action=games&id=150



 - Rock, Paper, Shotgun - The game was featured in the PC gaming website Rock, Paper, Shotgun on their article about the 7DFPS.
 - Unity3D official blog - Escape Sequence was also featured on the Unity3D blog on this post about the challenge.


 - Let's Play Escape Sequence by Shadefyre343:

Why this game?

Most games force "Trial and Error" behaviors in players. You can get through almost every game just by trying until something works. Even most puzzle games do that! Dying and respawning is basically trial and error.

My aim for the 7DFPS was to make a game where "Trial and Error" is no longer valid. Where if you rush to try to get through the game, you would find you can’t get to the end, no matter the number of tries. But maintaining some kind of challenge.

I've tried to remove every random, hidden and skill challenging mechanics, unfortunately I had to remove shootings too. Now you can get through the game or don’t. But don’t try.

In fact there is still some Trial and Error I couldn't remove, this is a game for God’s sake! :P


Escape sequence was developed with Unity3D engine, using C# as script language. I used 3D Studio Max and Photoshop to model and texture the corridors. The props are taken and modified from the Unity demo game "Angry Bots".

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August 5, 2013

Beat The Frontiers (Concept)

The journey to the last frontier has begun, how far can you go? 

In the far future mankind has reach their peak. Everyone is happy in Earth, there is no crime and people live lives of hundreds of years. The only remaining challenge is finding out how far you are able to reach in an intergalactic journey of no return. The goal is to beat the frontiers and get as far as possible. No one has ever reached the ninth frontier.

Beat the frontiers is a minimalist game concept inspired by the Bop it! toy and arcade games like OutRun, set in a Sci-Fi space race theme. The player has to quick react to random rhythmic commands to keep the Space ship alive as much as possible and try to reach the final frontier. Taking advance of the rhythmic setting, it's aimed to have a dynamic loop-based music synchronized with the game pace and events. The progress in the core loop is aided by the shop, where the player can buy improvements and upgrades for the ship, making easier to reach further distances.

Documents and Links

Design Sheet - PDF. Created in Adobe Illustrator.
Game over screen design - PDF. Created in Adobe Illustrator
Core gameplay prototype - Made with Unity

Licencia Creative Commons
Beat the Frontiers (Concept) by Enrique Hervas (Join2 Games) is licensed under a Creative Commons Attribution 4.0 International License.
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June 5, 2013

Orc Attack: Flatulent Rebellion

Orc Attack is a third-person cooperative hack 'n slash for up to four players (local or online) overflowing with humor and flatulent rebellion. These orc warriors have been poisoned by the humans and claim their revenge using their explosive flatulence against them.

The game features a very polished combat system with RPG character evolution and lots of fun and crazy weapons, shields and magic helmets. It is developed for digital distribution in PC, PlayStation3 (PlayStation Network), and Xbox360 (Xbox Live Arcade).

Game Info

  - Title: Orc Attack: Flatulent rebellion
  - Genre: Action / RPG / Hack n' slash
  - Platforms: PC, Xbox360, PS3
  - Release date: -
  - Links: Official Website / Steam / Facebook


Video Teaser:



Worked as Gameplay Programmer in Casual Brothers Ltd. for more than a year, programming in C++ within a proprietary engine.

Implementing and assisting with the design of behavior of enemy character and bosses, mechanics, hazards, power-ups, weapons and collectibles.

Assisting the design and implementing the user interface, HUD and menus.

Create and program particle systems within the engine and effects to be used in game.

Read the SDK and TRC documentation for XBLA/PSN and helped with the requirements such as leaderboards or achievements.

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